Back to Blog
Bakery story 2 save file6/8/2023 ![]() ![]() ![]() I am also involved in expanding our social presence and social features, in addition to helping generate new ideas and improving some of our features' UX.Īs you can see from our releases, like Hungry Babies Mania or Bakery Story 2, we keep raising the quality bar of our games. I recently worked on Candy Blast Mania's second year anniversary update, which gave our players free rewards. There are many Product Managers in our team, so I work on many different projects. I'm working on our casual games, such as Candy Blast Mania and Jewel Mania. The team has really mastered the art of games-as-a-service, and I'm really excited to help build on the success of our network.Ĭan you explain about what your day-to-day role as lead product manager and what are your longterm plans for Storm8's games? There is a lot to be learned from a studio that can run an entire network of products. Storm8 is building a game network that can give all kinds of players what they want. I believe that there is a lot to be learned from a studio that can run an entire network of products. What was missing was the operational excellence in F2P. In the past, I've learned the craft of making a really compelling, juicy experience that appeals to a mass audience. One of Storm8's recent releases is Bakery Story 2 If you think of your company as one that delivers gaming services in a rapidly changing market, you want this kind of diversification. ![]() This means that we don't need to rely on a single game or genre to succeed. Today, we have a portfolio of 45+ live games with more than 1 billion downloads. In that light, Storm8 has managed to build a sustainable gaming business. That being said, I'm sure you've heard the saying that gaming is a hit driven business. At Rovio and Halfbrick, I had the privilege to work on three of the most downloaded games on mobile at that time ( Angry Birds, Fruit Ninja and Angry Birds Rio). I started by writing reviews and analysis. Ramine Darabiha: I've been in the industry for more than eight years. : Given that you'd previously worked at companies such as Rovio and Halfbrick, what attracted you to California and Storm8? It's a good opportunity, then, to find out why he joined Storm8 and where the company will be going in 2016. To keep that monentum going, it's recently hired ex-Rovio and Halfbrick developer Ramine Darabiha, who has taken the job title Lead Product Manager. It's also keep its original IP fresh, launching new titles as well as sequels such as Bakery Story 2. US casual developer Storm8 started 2015 with the announcement that its portfolio of mobile games had racked up 1 billion downloads.Īnd during the year, it's continued to keep its foot on the accelerator, noticably with a long term licensing deal with Hasbro. ![]()
0 Comments
Read More
Leave a Reply. |